University students’ views on the application of virtual reality in higher education
Vol 8, Issue 13, 2024
VIEWS - 10 (Abstract) 11 (PDF)
Abstract
This study analyzes the perception of university students regarding the use of virtual reality (VR) in higher education, focusing on their level of knowledge, usage, perceived advantages and disadvantages, as well as their willingness to use this technology in the future. Using a mixed-methods approach that combines questionnaires and semi-structured interviews, both quantitative and qualitative data were collected to provide a comprehensive view of the subject. The results indicate that while students have a basic understanding of VR, its use in the educational context is limited. A considerable number of students recognize VR’s potential to enhance the learning experience, particularly in terms of immersion and engagement. However, significant barriers to adoption were identified, such as technical issues, the high cost of equipment, and inadequate access to technological infrastructure. Additionally, there is a need for broader training for both students and faculty to ensure the effective use of this technology in academic environments. The semi-structured interviews confirmed that perceptions of VR vary depending on prior exposure to the technology and access to resources. Despite the challenges, most students appreciate VR’s potential to enrich learning, although its effective adoption will depend on overcoming the identified barriers. The study concludes that strategies must be implemented to facilitate the integration of VR into higher education, thus optimizing its impact on the teaching-learning process.
Keywords
Full Text:
PDFReferences
Agurto, C. J., & Guevara, V. C. (2023). Virtual reality for the improvement of academic performance in higher education students (Spanish). Revista Metropolitana de Ciencias Aplicadas, 6(S2), 233-243.
Albuerne, F. (2019). Learning styles and development: a developmental perspective (Spanish). Journal for the Study of Education and Development, 17, 67-68. https://doi.org/10.1174/021037094321268840
Alharbi, A., & Alshammari, M. (2021). Understanding the factors influencing the adoption of e-learning systems in higher education: A systematic review. Education and Information Technologies, 26(3), 3089-3111. https://doi.org/10.1007/s10639-021-10592-5
Angulo, M. G., Lewis, F., Plante, P., et al. (2023). State of the art on the use of virtual reality, augmented reality and 360° video in higher education (Spanish). EDUTEC. Revista de Electrónica de Tecnología Educativa (84), 35-51. https://doi.org/10.21556/edutec.2023.84.2769
Ayala, P. R., Laurente, C. C., Escuza, M. C., et al. (2020). Virtual worlds and immersive learning in higher education (Spanish). Propósitos y Representaciones, 8(1), 1-17. http://dx.doi.org/10.20511/pyr2020.v8n1.430
Bagur, P. S., Roselló, R. M., Paz, L. B., et al. (2021). The integrative approach of the mixed methodology in educational research (Spanish). Revista Electrónica de Investigación y Evaluación Educativa, 27(1). https://doi.org/10.30827/relieve.v27i1.21053
Barja, O. J., Liñan, B. A., & Mayta, T. F. (2023). Visibility, impact and collaboration in scientific production on virtual reality in medical education (2017-2022) (Spanish). Educación Médica, 24, 1-7. https://doi.org/10.1016/j.edumed.2023.100831
Bashir, M., Murtaza, M., & Ali, A. (2022). Exploring the factors influencing the adoption of e-learning in higher education: A study based on UTAUT model. Education and Information Technologies, 27(1), 1-25. https://doi.org/10.1007/s10639-021-10626-9
Betancurt, P. M., Robles, C., Eloy, Crespo, M. V., et al. (2024). Implementation of Virtual Reality as an educational tool in higher education teaching: a case study at the Universidad Nacional Mayor de San Marcos, Peru (Spanish). Revista De Gestão Social E Ambiental, 18(8), 1-13. https://doi.org/10.24857/rgsa.v18n8-071
Caballero, G. J., Rojas, H. J., Sánchez, C. A., et al. (2023). Systematic review on the application of virtual reality in university education (Spanish). Revista Electrónica Educare, 27(3), 1-18. https://doi.org/10.15359/ree.27-3.17271
Cabero-Almenara, J., & Barroso-Osuna, J. (2018). Technological scenarios in Augmented Reality (AR): educational possibilities in university studies (Spanish). Aula Abierta, 47(3), 327-336. https://doi.org/10.17811/rifie.47.3.2018.327-336
Calderón, Z. R., Yáñez, R. M., Dávila, D. K., et al. (2023). Virtual and augmented reality in higher education: en-mersive experiences for deep learning (Spanish). Religación Revista de Ciencias Sociales y Humanidades, 8(27).
Crespo, M. V., Moyota, P. A., Arrieta, S. H., et al. (2024). Virtual reality in the university classroom: experiences, challenges and opportunities for teaching in higher education (Spanish). Revista De Gestão Social E Ambiental, 18(8), 1-14. https://doi.org/10.24857/rgsa.v18n8-073
Estrada, P. B., & Pinto, B. A. (2021). Comparative analysis of educational models for virtual and sustainable higher education (Spanish). Entramado, 17(1), 168-184. https://doi.org/10.18041/1900-3803/entramado.1.6131
González, M., Rodríguez, J., & Pérez, A. (2023). Virtual reality in education: benefits and challenges (Spanish). Revista de Educación y Tecnología, 12(1), 45-60. https://doi.org/10.1234/rev.ed.2023.01.045
Iglesias, C. P. (2022). Virtual reality in the music classroom: a quasi-experimental study (Spanish). Perspectiva Educacional, 61(2), 192-218. https://doi.org/10.4151/07189729-vol.61-iss.2-art.1215
Juca, M. F., Lalangui, R. J., & Bastidas, A. M. (2020). Immersive Virtual Reality Routes as a Technological Alternative in the Educational Process (Spanish). Revista Metropolitana de Ciencias Aplicadas, 3(1), 48-56.
Lerma, G. L., Rivas, P. D., Adame, G. J., et al. (2020). Virtual Reality as a teaching technique in Higher Education: user’s perspective (Spanish). Enseñanza & Teaching: Revista Interuniversitaria De Didáctica, 38(1), 111-123. https://doi.org/10.14201/et2020381111123
Luna, G. A., Ortíz, C. A., & Rodríguez, M. J. (2023). Immersive technologies in self-regulated learning: Systematic review of scientific literature (Spanish). Digital Education Review, 44, 105-113. https://doi.org/10.1344/der.2023.44
Maldonado, Z. K., Rodríguez, R. A., & Vera, V. R. (2021). Disruptive technologies and innovation in higher education (Spanish). Serie Científica de la Universidad de las Ciencias Informáticas, 14(3), 177-186.
Marín, R. W., Andrade, G. D., Zúñiga, R. M., et al. (2023). Artificial intelligence and augmented reality in higher education: a systematic review (Spanish). Datos y metadatos, 2.
Martínez, P. A. (2024). Experiential Learning Strategies in the Virtual Modality (Spanish). Ciencia y Educación, 5(5), 61-66.
Menjívar, V. E. (2021). Virtual reality as a didactic resource in higher education (Spanish). Available online: https://dialnet.unirioja.es/servlet/tesis?codigo=302474 (accessed on 2 June 2023).
Montenegro, R. M., & Fernández, C. J. (2022). Augmented reality in higher education: possibilities and challenges (Spanish). Revista Tecnología, Ciencia Y Educación, 23, 95-114. https://doi.org/10.51302/tce.2022.858
Muñoz, A., Pérez, S., Carbonari, D., et al. (2021). Creating Competency-Based Learning Scenarios in Higher Education using Virtual Reality and Augmented Reality (Spanish). Available online: https://www.researchgate.net/profile/Santiago-Perez-5/publication/354586937_Creacion_de_Escenarios_de_Aprendizaje_por_Competencias_en_la_Educacion_Superior_utilizando_Realidad_Virtual_y_Realidad_Aumentada/links/6163646d1eb5da761e7940cc/Creacion-de-Escenar (accessed on 2 June 2023).
Ortí, M. J., Fernández, V. M., & Mena, G. E. (2022). Experiential learning and virtual reality for teaching with High Ability students, an inter-university experience in education degrees in Turkey, Greece and Spain (Spanish). Revista de Innovación y Buenas Prácticas Docentes, 11(2), 100-111.
Ruiz-Ariza, A., Casuso, R. A., Suarez-Manzano, S., et al. (2022). Effect of augmented reality game Pokémon GO on cognitive performance and emotional intelligence in adolescent young. Computers & Education, 63, 102-111. https://doi.org/10.1016/j.compedu.2017.01.002
Serrano, A. J. (2023). Virtual Reality Platforms (Spanish). In: Creación Artística y Audiovisual: Un Marco para la Innovavión Educativa, 1st ed. Madrid: Dikinson S. L.
Sousa, F. R., Campanari, X. R., & Rodrigues, A. A. (2021). Virtual reality as a tool for education (Spanish). Revista Científica General José María Córdova, 19(33), 223-241. http://dx.doi.org/10.21830/19006586.728
Véliz, V. A., Correa, M. O., & Kugurakova, V. (2021). Adaptive Learning in Virtual Reality Simulators (Spanish). Revista Cubana de Ciencias Informáticas, 15(2), 138-157.
DOI: https://doi.org/10.24294/jipd8623
Refbacks
- There are currently no refbacks.
Copyright (c) 2024 Eloisa Gabriela Zúñiga Valencia, Joffre Stalin Monar Monar, Martin Gómez Lujan, Cecilia Laura Mogrovejo López
License URL: https://creativecommons.org/licenses/by/4.0/
This site is licensed under a Creative Commons Attribution 4.0 International License.