An autistic ethnographic case study of Animal Crossing: New Horizons
Vol 1, Issue 1, 2025
VIEWS - 4 (Abstract)
Abstract
Animal Crossing: New Horizons (ACNH) is a widely popular life simulation game known for its calming, non-competitive environment. This study examines how the game’s mechanics and design specifically appeal to autistic players, providing a sense of structure, control, and opportunities for creative expression. By combining game design analysis and ethnographic methods and further enriching the findings with insights gathered from autistic players on social media, this research explores the intersection between neurodiversity and player experience. The analysis highlights key elements such as the game’s predictable routines, highly customizable environments, and simplified, non-intrusive social interactions with both NPCs and other players. These characteristics align with the sensory, cognitive, and social preferences of neuroatypical individuals, offering escapism that reduces anxiety and promotes a sense of autonomy. The ethnographic case study, complemented by feedback from autistic players online, sheds light on the lived experiences of these players, demonstrating how ACNH fosters relaxation, creativity, and emotional well-being. This research contributes to discussions on inclusive game design, suggesting that games like ACNH can provide meaningful, positive experiences for neuroatypical communities, ultimately fostering greater accessibility and inclusion in digital environments.
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DOI: https://doi.org/10.24294/jgs11616
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